INEVITABLE
My mobile game, built in public with a weekly devlog.
I design and build backend systems, with recent work in payments and online ordering. I share my game development on YouTube.
I take a short list of requirements and turn it into a working system, from the plan to the live product.
Card payments, subscriptions and payouts that keep records correct even when something fails.
Ordering systems for restaurant brands with many branches: menus, delivery areas, orders and staff dashboards.
The servers and admin tools behind an online game played on Telegram.
3+ years as a professional developer.
Games, apps and tools I build outside work.
My mobile game, built in public with a weekly devlog.
A quick hyper-casual game with Google Play leaderboards.
A shopping game: the fun of browsing an online shop, without spending real money. It also shows how a real shop works behind the scenes.
I read English books every day and other reader apps felt slow for the way I read, so I built my own for Android and iOS.
A tool I built to manage my own development work: it queues tasks, tracks their progress and shows everything on a live dashboard.
Weekly videos about the games I'm making.
Developing a Disaster Survival Prototype | Unity Devlog #04Episode 4Watch on YouTube